AI Insights · Timothy · July 2022
Top 5 PVP Games on Android in Finland, Q2 2022
In Q2 2022, the top 5 PVP games on the Android platform in Finland showcased varied trends in downloads, revenue, and active users. Detailed data from Sensor Tower reveals their performance metrics.
In the second quarter of 2022, the top 5 PVP games on the Android platform in Finland demonstrated diverse trends in downloads, revenue, and active users. Here is a detailed look at their performance using data from Sensor Tower.
Slotomania™ Slots Casino Games from Playtika saw its weekly revenue peak at approximately $2.9K during the last week of March. The revenue then experienced a steady decline, reaching around $1.9K in mid-May, before picking up again to approximately $2.4K by the end of June. Weekly downloads showed a significant spike in mid-April at around 9.8K, followed by fluctuations, ending the quarter at about 3.5K. The game’s weekly active users initially increased to over 29K in mid-April but saw a gradual decline, stabilizing around 19K by the end of June.
Subway Surfers by SYBO Games experienced a notable rise in weekly revenue, starting from $191 in late March and reaching a peak of approximately $1.6K at the end of May. Downloads varied, peaking at around 3.8K in mid-May, and then decreasing to about 2K by the end of June. The game’s weekly active users showed a consistent upward trend, starting from 35.8K at the end of March and peaking at approximately 88K by the end of May, before slightly decreasing to around 76K by the end of June.
Blockudoku®: Block Puzzle Game from Easybrain saw relatively stable weekly revenue, fluctuating between $5 and $19 throughout the quarter. Downloads showed a decline from about 3.7K at the end of March to around 1.2K by the end of June. Weekly active users remained steady, with minor fluctuations, averaging around 14K to 15K throughout the quarter.
Geometry Dash Lite by RobTop Games did not generate any revenue during this period. However, it maintained consistent weekly downloads, peaking at around 2K in late April and stabilizing at about 1.5K by the end of June. The game’s weekly active users remained strong, starting at around 48K at the end of March and peaking at approximately 55K in mid-April, before settling at around 45K by the end of June.
Roblox from Roblox Corporation showcased impressive weekly revenue, starting at approximately $36K at the end of March, experiencing some fluctuations, and peaking at around $31K by the end of June. Downloads remained stable, averaging around 1.5K to 1.7K throughout the quarter. The game's weekly active users consistently hovered around 100K, peaking at approximately 113K by the end of June.
For more detailed insights and data, visit Sensor Tower.